A bit about me…
Over the last twenty plus years I’ve worn a lot of different audio hats. I’ve worked in commercial post production, mixed hundreds of live on-air performances for KEXP, taught Pro Tools certification and specialized curriculum for the Pacific Northwest Film Scoring Program and edited countless hours of dialogue. I made the transition to game audio in 2011 and ever since, that has been the hat I like best. Since then, I’ve worked on a wide range of titles for PC and Xbox.
I started out as a creative sound designer, or what most people would just call a sound designer. In recent years I’ve been drawn to technical sound design and love a good audio system design challenge, but I still very much enjoy making sounds as well. At the end of the day, if I’m bringing a games to life through audio, I’m happy.
Like most sound designers, I also enjoy getting out now and then to do some field recording. In 2014, I founded the Field Recording Slack which has grown into a community of hundreds of active members from around the world.
While I don’t consider myself a professional composer, I do enjoy writing and playing music. I grew up playing bass and guitar, dabble a bit in piano and am currently learning cello.
For more info on my work experience and skills or if you’d like to message me directly, please have a look my Linkedin.
Game Credits
State of Decay 3 (Not yet released) - Technical Sound Design
State of Decay 2: Juggernaut Edition (2020) - Sound Design
Crackdown 3 (2019) - Sound Design
Necropolis (2016) - Sound Design
Screamride (2015) - Sound Design
Sunset Overdrive(2014) - Sound Design
Dark Dreams Don’t Die (2014) - Sound Design
Wordament (2013) - Sound Design
State of Decay (2013) - Dialogue Engineer
Marlow Briggs and the Mask of Death (2013) - Sound Design
Fable; The Journey (2012) - Sound Design
Kinect Star Wares (2012) - Sound Design
Kinect: Disneyland Adventures (2011) - Sound Design