Creative Sound Design

Sound Design Reel (Unsweetened In-Game Capture)

An excerpt from the Wwise Tour Crackdown Physics presentation (see below) that demonstrates the multiple layers that are dynamically mixed over distance for prop physics audio.

Technical Sound Design

An overview of some Scripted Asset Action tools I made with Unreal Blueprints to streamline Audio/Animation workflows

A companion video for Scripted Asset Action Anim Finder Tools that takes a look under the hood to show how the tools work in blueprint

An overview of a Scripted Asset Action tool I made with Unreal Blueprints and a small amount of C++ that allows batch editing notify properties across multiple animation assets

An overview of a UMG Widget I made with Unreal Blueprints that features an dropdown that is populated by one or more targeted folders in the content browser

A companion vid that walks through the Unreal Blueprint setup for an Auto Populating Dropdown UMG Widget.

Part 1 of 2 for a talk I gave on Crackdown 3’s physics and destructions systems for the 2019 Wwise Tour in Seattle.

Part 2 of 2 for a talk I gave on Crackdown 3’s physics and destructions systems for the 2019 Wwise Tour in Seattle.