Sound Design Reel (Unsweetened In-Game Capture)
An excerpt from the Wwise Tour Crackdown Physics presentation (see below) that demonstrates the multiple layers that are dynamically mixed over distance for prop physics audio.
This is a level I built out in UE5 and Wwise to demo some audio tech examples based around fire magic.
An overview of some Scripted Asset Action tools I made with Unreal Blueprints to streamline Audio/Animation workflows
A companion video for Scripted Asset Action Anim Finder Tools that takes a look under the hood to show how the tools work in blueprint
An overview of a Scripted Asset Action tool I made with Unreal Blueprints and a small amount of C++ that allows batch editing notify properties across multiple animation assets
An overview of a UMG Widget I made with Unreal Blueprints that features an dropdown that is populated by one or more targeted folders in the content browser
A companion vid that walks through the Unreal Blueprint setup for an Auto Populating Dropdown UMG Widget.
Part 1 of 2 for a talk I gave on Crackdown 3’s physics and destructions systems for the 2019 Wwise Tour in Seattle.
Part 2 of 2 for a talk I gave on Crackdown 3’s physics and destructions systems for the 2019 Wwise Tour in Seattle.